Call of Warhammer: Champions of the. Replies: 1,881; Views. View Forum Posts View Blog Entries View Articles August 18, 2016, 08:50 AM. Sticky: Patch 1.6 beta test. Started by Lord Necromancer. Total War: Medieval 2 (Gamespy Editon) - Patch 1.5. IMPORTANT: Links to third party sites and resources are provided for your information. Total War: Medieval 2 (Gamespy Edition) - Do I need to install patch 1.1 before. Warhammer 40K Dawn of War v1.4 Patchfree full download. Battles of Norghan v1.1 Patch and Demo Released. Despite Mythic Entertainment's recent winnowing of the Warhammer Online servers -- bringing them down from four servers to a measly pair -- the company is still hard at work developing patches for the RvR-based title. Starts GA.- Changed Centigor to 8/4/3, Chivalry, Bo. C only.+Dragon Ogre+Shaggoth+Centaur 5(2)/2/2, Ballistics, 3. Centigors.+Bray- Shaman 3(3)/3/1+Great Bray- Shaman 4(6)/4/1. Added Skaven units: Clanrat 2- 4- 2 Warrior Code 2. Night Runner 6- 3- 2 Smithing 4. Gutter Runner 7- 4- 2 Military Training 4. Skaven Settler 0- 0- 1 3. Skaven Worker 0- 1- 1 1. I was first introduced to Warhammer Online, when it was added last minute to GameSpot.com’s E3 2006 stage show. As one of the hosts of the show, my responsibility was to research the game and the franchise. Warlock 3- 3- 2 Magic 4. Giant Rat 5- 2- 2 Pottery 3. Rat Swarm 1- 1- 1 Domestication 1. ATAR, no upkeep Storm Vermin Warrior 8- 4- 2 Steel 5. Storm Vermin Guard 3- 5- 2 Polearms 2. Clan Eshin Assassin 6- 2- 2 Assassination 5. Stealth, Invisible Plague Monk 8- 2- 2 - 1 HP Religion 4. Rat Ogre 1. 1- 4- 1 +1 HP Nature Lore 1. Beasts. Doom Wheel 9- 5- 3 +2 HP Invention 1. Poisoned Wind Globadier 9- 2- 2 Adv. Siegecraft 5. 0 4- 0- 1 Warpfire Thrower 6- 6- 1 Engineering 5. Grey Seer 4- 4- 2 High Magic 5. Bilge Rat 4- 4- 5 Creature Control 6. Vermin Lord 1. 8- 7- 2 +3 HP Awakening 3. Censer Bearer 1. 0- 2- 2 Lords of Decay blitz, spawned Deathburner 5- 3- 5 Navigation 5. Doombringer 5- 5- 6 Naval Warfare 7. Warp Raider 7- 4- 6 Naval Warfare 8. Jezzail Team 5- 7- 1 Gunpowder 7. Ratling Gun 9- 5- 1 Gunpowder 1. Saltpeter, iron. Warplightning Cannon 0- 0- 1 Metallurgy 1. Rat Tank 8- 7- 2 Steam Power 1. Skavenslave 2- 2- 1 1. Other changes: -Removed the Badlands resource.+Added Oasis resource for desert.- Changed all workers that have defense from 2 to 1, except the dwarf.- Leadbelcher cost to 1. Lava elemental cost to 1. Minotaur cost to 8. Bo. C too.- Chaos knight +1 attack, - 1 defence to 9/5/2- War mammoth cost to 1. Lesser daemon cost to 8. Bone giant cost 1. War elephant cost to 9. Stegadon cost to 1. Vampire lord cost to 1. Blood dragon cost to 2. Jotun cost to 1. Great taurus cost to 2. BR to 1 too- Squiggoth cost to 1. Chaos Warlock, Great Warlock, Goblin Shaman, Goblin Great Shaman AI to defense, and other fixes.+Added new units. Knight of the Realm+Made new pedia icons for the Death Galley- Cleaned up the civilopedia wrt obsolete resources.- Removed Beast resource requirement from dragon- like units (wyvern..)- Removed the industrious flag from Rune forge and dark forge.- Removed Wizard's Guild requirement from Alchemist's Guild.- Deathroller cost to 9. Despotism MP limit raised to 2.+Added new skeleton barb 5/3/1+Added new Ghoul barb 5/5/1+Added Bretonnian Battle Pilgrim 6- 4- 1 Smithing 4. Added Tilean Spearman 2- 4- 1 Warrior Code 2. Added Runesmith 3- 3- 1 +1 HP Magic 4. Added Runelord 4- 4- 1 +1 HP High Magic 5. Changed Tuskgor Chariot to 6/2/2, i e lowered defense 1.+Added Ghoul 5/5/1 4. Added Keeper of Secrets 1. HP.+Added Quarreler 9/3/1 +1 HP.+Added Harpy 6/3/2.+Added Doom Diver bombard 1. Added Skull Chucker, bombard ?+Added Treekin stats?+Added Cold One Chariot 6/2/2 +2 HP.- Changed Brennus icons+Added new Damsel attack flc. Horses- fixed: Battle pilgrims are enslaved by the questing knight+ added Fen Beast A: 9, D: 6, M: 2, HP: +1, Cost: 1. Free movement in swamps, available at Creature control+ added carrion A: 6, D: 3, M: 2, Cost: 1. ATAR, Radar, Amphibios, for khemri and lahmia+ added Tenderiser A: 6, D: 3, M: 2, HP: 1, B: 2, Br: 0, Ro. F: 1, Cost: 5. 0, Req: timber+ added Chaos Halberdier A: 3, D: 7, M: 1, Cost: 5. Req: iron- fixed Skull Chucker stats: B: 8 (1), Cost: 5. ATAR 1. 25shields, requires Eyries (pedia explains why )+ added civilopedia- concept about invisible units+ added hassassin civilopedia+ added notion of . Added Dromon for dwarves. Made Clansman 1. 5 shields again.+Updated Slavic Horseman to the version with civ coloured shield.- Made Buccaneer available to Tilea.- Removed lots of old unused units.- Fixed Longbowman. Deleted Monoliths. New Fortify sound for Jezzail, Night Runner, Ratling Gun, Warpfire. Thrower, +Fixed dippy.+Added Halfling Mercenary 6(6)/3/1 ATAR.- Fixed sounds for Snotling, Goblin Spearman, Italian Foot Knight, Landsknecht, Ushabti, Black Widow, Rat. Ogre and Sounds.- Removed Ao. K Hand Cannoneer, Ao. K Knight, Ao. K Man- at- Arms, Ao. K Two- Handed Swordsman, Beastman, Black Orc, old Earth Elemental, Fan. Squiggoth, Giant Spider, Goblin. Spearman, Guardian Troll, High Elf Cavalry, Ironram, Kender. Swordsman, Longbowman, LOTRTroll, Lynx Spider, Ogre, Siamese Swordsman, Uruk Hai Berserker, Wolf Spider.- Made Bo. C Ungor upgrade to Truegor.+Added Norse. Axe.- Fixed tech blurbs in script. Gave Lo. C bombard 1. Added Timber in Jungle.+New Oak of Ages gfx.- Removed Irrigation tech. Irrigation now at Farming.- Moved Dryad to Emissaries.- Giant Rat to Farming.
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Wo. W 4. 3: Pv. P S1. Begins. - World of Warcraft. Home >. updates. Wo. W 4. 3: Pv. P S1. Begins - Prepare Yourselves for Battle. Wo. W 4. 3: Pv. P S1. Begins - Prepare Yourselves for Battle. Date. Dec 0. 6 2. Views: () Comments ()The third Pv. P season of World of Warcraft: Cataclysm is now underway! Matchmaking (MMR), Team, and Personal Ratings have been reset and players are once again able to compete in level- 8. Arenas and Rated Battlegrounds for the best Pv. P gear, items, and titles. The 4. 00. 0- point Honor cap has been restored, and Season 1. Conquest Point and improved Honor Point rewards are now available for purchase. Players who were in the top teams from each battlegroup at the end of Season 1. These include Arena- and Rated Battleground- specific titles and, for players who have earned the rank of gladiator, the Ruthless Gladiator’s Twilight Drake. Prepare yourselves for battle as the bloody struggle between the Horde and the Alliance continues. Related Articles: * Wo. W Patch 4. 3: Hour of Twilight Feature * Wo. W Preview: Season 1. Armor Sets Models * Wo. W: Pv. P season 1. Patch 4. 3 Wo. W 4. Pv. P S1. 1 Begins - Prepare Yourselves for Battle. Bookmark and share to your friends. The third PvP season of World of Warcraft. New Fan Art for World of Warcraft. Wowhead's Patch 4.3 Guide. New Legendary Item: Fangs of the Father. WoW Patch 4.3 with Sacred: New Dungeon, PvP Season, Raid. Forums Paladin Patch 4.3: Retribution 2nd Bonus (New PvE Gear Set). Patch 4.3: Retribution 2nd Bonus (New PvE Gear Set).
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Patch 2.4.3 Addons How to. Let's Play World Of Warcraft The Burning Crusade. QuestHelper for 2.4.3. I installed Quest Helper with Matrix but it not works. You don't know how to share? Put the folder(QuestHelper) in a archieve and then upload. QuestHelper is a WoW AddOn that integrates a list of waypoints for quests listed in the quest log. Updated for the latest patch. W version but can't find any? WOWADDONS Help us populate this list by posting your 5. Quest. Helper is a Wo. W Add. On that integrates a list of waypoints for quests listed in the quest log into the. List of all existing quests in World of Warcraft. Featured Sites; Gaming News & Info; Wowhead. Fishing: An Old Favorite. Wow. Matrix is a 1. FREE Wo. W. Latest World of Warcraft Add. Ons for Patch 6. 2. Integrates a list of waypoints for quests listed in the quest. Quest. Helper : Character Advancement : World of Warcraft Add. Some of those aforementioned bugs have popped up and been . Adds a little collection logic.== Version 5. This is an update to provide compatibility with patch 5. Mists of Panderia expansion. Get the code from questhelperredux. Quest. Helper deletes static quest data that. At the moment, the addon works as a data collector only for Pandaria. There MAY be a few bugs to deal with once people start leveling Pandarens.== Version 4. There have been a number of releases between these two, but to date none of the content from after patch 4. It's because of this that I have resisted updating the addon here, but I want to keep you folks at least function. Below are a list of all of the alterations between versions: (2. Time workaround to resolve low FPS issues on Macs.(2. It works, except of course for the database not yet being up to date.(2. I made a change to the collection system that I didn't properly implement, resulting in an error any time you put your mouse over a character. This fixes that.(2. Time function where it seemed appropriate to do so for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1. In two cases, the precision of Get. Time was actually in use and the desired difference was rounded up to the next second.(2. Removed all references to Cartographer. Cartographer support will not be included ever again.(2. Removed some essentially useless files.(2. Updated TOC version.(2. Collecting more info on location to help with dungeon quests.(2. Converted assertion for a completely unknown loot item to a quiet error, since there seems to be no way to determine exactly why it happens.(2. Resolves issue 3. Elders were added to . API created to allow Archy to send data to QH.(2. Minor fix to ensure that everything is clean if the user cancels the custom waypoint via the world map.(2. Note: This is in preparation for adding in new functionality.(2. Adjusted lua error call to include the message.(2. Temporarily removed the level restriction for the Dalaran < - - > Crystalsong Forest path.(2. Resolves issue 4. Fixed an issue where we weren't getting nil for a talent name.(2. Fixed an issue with the flight collector.(2. Fixed an issue where a talent was returning nil.(2. Resolves issue 4. The guid position was moved and a number really was being returned. This was introduced in the 4. This separates the data files into several additional addons. In order for Quest. Helper to run, at least two of the data addons must be enabled: The base and the locale specific one for your locale. The base data add- on loads the appropriate locale specific addon, so it should be safe to leave all of them enabled. My hope is that this will resolve some of the lag issues.(2. Fixed a couple issues that were preventing Quest. Helper from loading properly.(2. Removed language files from Quest. Helper main package.(2. Updated QHData toc files for patch 4. Fixed an issue where the faction name wasn't being used in the collector.(1. Implemented a few more collection structure changes.(1. Added code forcing x and y coordinates to save in US format (9. Implements an actual fix of the . To be clear, the database is still not updated post 4. Added a fix for the expanding Flight Timer*STILL WORKING ON THE DATABASE*== 4. A number of reported errors have been corrected, including: - . Helper* Added additional information to error messages to help identification* Improved routing through all zones, including Cataclysm zones.(No, the database has not yet been updated to include content from patch 4. Quest item icons will now disappear from the Quest Tracker when their respective quests are complete.* Bypass for collecting archaeology fragments until all translations are in.* Significant changes to the static pathfinding information with some setup for future mage portal and hearthstone incorporation.* Altered the method of data collection and implemented a methodology toautomatically purge obsolete data when the structure is changed. Fixed to stop throwing certain errors UNLESS we are on a development version.== 4. Too many changes to mention. Nateconj is the new manager for the Quest. Helper project, but as he's focusing on development, I'm handling mirroring and support on other sites. A lot has changed since 1. Primarily,* Support for new Cataclysm zones* Support for flying in Kalimdor/Eastern Kingdoms. However, at this point time none of the quests or data since the Shattering (4. What does this mean?* None of the Hyjal, Maelstrom, Lost Isles, Deepholm, Twilight Highlands, etc. Locations for objectives in Kalimdor and Eastern Kingdoms may or may not be accurate. Nate is working on generating a brand new database that will have all of the post- Shattering information, but it's been uncooperative so far. You can help by submitting your data. Look under Data on the Description page about how you can submit your data and add to the new database. Any support tickets, . That's all, folks. Thanks for the memories!== Version 1. Added a configuration system (okay, the excellent configuration from the UI mod Quest. Config)* GPL'ed the source* Included the build tools in the git repo* Updated the DB for old time's sake* Everything in the bottom section is still accurate, so go re- read it* ! They include free video games. Okay, clearly it's time for a State of Quest. Helper isn't being updated much anymore, for a variety of reasons. I'm going to keep it working, but aside from a few interface improvements that I've been meaning to put in for months, you're probably not going to see many big changes. Helper's always been kind of an odd project for me. I picked it up because it looked like a challenge, because I wanted it to work better for my own purposes, and because I saw a lot of potential for what it could become. Since then, we've seen a lot of changes in Wo. I started back in the days of 2. Wrath, and today we're largely finished with Wrath and eagerly awaiting Cataclysm. W has changed, so has my situation.* I don't quest anymore. I always enjoyed dungeons more, and with the 3. LFD changes, pretty much all of my playtime is now spent in dungeons. I imagine I'll level up a Worgen through quests once Cataclysm comes out, just to see the new quests, but that's about it.* On top of that, I don't really play much anymore. I've got other huge projects on my plate (come visit http: //www. I originally picked up Wo. Conversaciones Dificiles Douglas Stone Pdf - The best free software for your on this page. W to play with friends and to learn from Blizzard's design expertise. All the friends I originally joined with have quit, I started raiding and then stopped again, and, minus the changes coming up in Cataclysm, I feel like I've learned everything I'm going to from Blizzard, and learned quite a few things that Blizzard could stand to learn.(Hey, Blizzard. Hire me to balance your classes. I'll make your game sing.)* Quest. Helper was actively worked on as long as it was, largely thanks to the donations. Without those, I would have had to dump it much earlier - your generous donations literally kept Quest. Helper doesn't have nearly as many users, and those who still use it don't donate as much. I simply can't afford to put a lot of time into it anymore. Note: This isn't an attempt to throw blame on people or anything of that sort, I don't want you to feel guilty for not donating, I'm not trying to make a last snatch of cash off this thing. It's just what happened. Sometimes the economic truths change.* Along with that, Quest. Helper doesn't have as many users as it used to. QH was partially useful as a vehicle for learning how to deal with large userbases (done, mostly) and, I'll admit, for advertising my other projects. Both of those, obviously, aren't as useful anymore.* Along with *that*, I had a bunch of neat ideas on how to turn Quest. Helper into something truly huge and spectacular. Unfortunately, Blizzard's addon development rules, coupled with the 3. If I were to do that - and I'd still like to do that - I'd need a level of funding that I simply don't have potentially available anymore. If you're sitting out there with a few million bucks burning a hole in your pocket, lemme know - I might have a good way to spend it - but without that person showing up, my ultra- long- term plans are pretty infeasible, and I already burned a month trying to come up with alternatives. Turns out not all business plans work out : )* Most importantly, though: Quest. It's got a few glitches, it's got a few missing features. Quest. Helper : Character Advancement : World of Warcraft Add. Ons(2. 67r) Some of those aforementioned bugs have popped up and been . Adds a little collection logic.== Version 5. September 2. 5, 2. This is an update to provide compatibility with patch 5. Mists of Panderia expansion. At the moment, the addon works as a data collector only for Pandaria. There MAY be a few bugs to deal with once people start leveling Pandarens.== Version 4. January 3. 1, 2. 01. There have been a number of releases between these two, but to date none of the content from after patch 4. It's because of this that I have resisted updating the addon here, but I want to keep you folks at least function. Below are a list of all of the alterations between versions: (2. Adjusts the Get. Time workaround to resolve low FPS issues on Macs.(2. The first official 4. It works, except of course for the database not yet being up to date.(2. I made a change to the collection system that I didn't properly implement, resulting in an error any time you put your mouse over a character. This fixes that.(2. Implemented a Quest. Helper. It returns debugprofilestop() / 1. Get. Time(). In two cases, the precision of Get. Time was actually in use and the desired difference was rounded up to the next second.(2. Removed all references to Cartographer. Cartographer support will not be included ever again.(2. Removed some essentially useless files.(2. Updated TOC version.(2. Collecting more info on location to help with dungeon quests.(2. Converted assertion for a completely unknown loot item to a quiet error, since there seems to be no way to determine exactly why it happens.(2. Resolves issue 3. Elders were added to . Note: This is in preparation for adding in new functionality.(2. Adjusted lua error call to include the message.(2. Temporarily removed the level restriction for the Dalaran < -- > Crystalsong Forest path.(2. Resolves issue 4. Collect. The guid position was moved and a number really was being returned. This was introduced in the 4. This separates the data files into several additional addons. In order for Quest. Helper to run, at least two of the data addons must be enabled: The base and the locale specific one for your locale. My hope is that this will resolve some of the lag issues.(2. Fixed a couple issues that were preventing Quest. Helper from loading properly.(2. Removed language files from Quest. Helper main package.(2. Updated QHData toc files for patch 4. Fixed an issue where the faction name wasn't being used in the collector.(1. Fixed issue 4. 48 (some characters would not load beyond 1%).(1. Implemented a few more collection structure changes.(1. Added code forcing x and y coordinates to save in US format (9. Version 4. 1 (release 1. June 1. 4, 2. 01. Implements an actual fix of the . A lot has changed since 1. Primarily,* Support for new Cataclysm zones* Support for flying in Kalimdor/Eastern Kingdoms. However, at this point time none of the quests or data since the Shattering (4. Cataclysm (4. 0. 3) are in the database. What does this mean?* None of the Hyjal, Maelstrom, Lost Isles, Deepholm, Twilight Highlands, etc. You can help by submitting your data. Look under Data on the Description page about how you can submit your data and add to the new database. Any support tickets, . Thanks for the memories!== Version 1. Added a configuration system (okay, the excellent configuration from the UI mod Quest. Helper. Config)* GPL'ed the source* Included the build tools in the git repo* Updated the DB for old time's sake* Everything in the bottom section is still accurate, so go re- read it* ! They include free video games. I'm going to keep it working, but aside from a few interface improvements that I've been meaning to put in for months, you're probably not going to see many big changes. Long version: Quest. Helper's always been kind of an odd project for me. I picked it up because it looked like a challenge, because I wanted it to work better for my own purposes, and because I saw a lot of potential for what it could become. Since then, we've seen a lot of changes in Wo. W. I started back in the days of 2. Wrath, and today we're largely finished with Wrath and eagerly awaiting Cataclysm. As Wo. W has changed, so has my situation.* I don't quest anymore. I always enjoyed dungeons more, and with the 3. LFD changes, pretty much all of my playtime is now spent in dungeons. I imagine I'll level up a Worgen through quests once Cataclysm comes out, just to see the new quests, but that's about it.* On top of that, I don't really play much anymore. I've got other huge projects on my plate (come visit http: //www. I originally picked up Wo. W to play with friends and to learn from Blizzard's design expertise. All the friends I originally joined with have quit, I started raiding and then stopped again, and, minus the changes coming up in Cataclysm, I feel like I've learned everything I'm going to from Blizzard, and learned quite a few things that Blizzard could stand to learn.(Hey, Blizzard. Hire me to balance your classes. I'll make your game sing.)* Quest. Helper was actively worked on as long as it was, largely thanks to the donations. Without those, I would have had to dump it much earlier - your generous donations literally kept Quest. Helper running. With the 3. Quest. Helper doesn't have nearly as many users, and those who still use it don't donate as much. I simply can't afford to put a lot of time into it anymore. Note: This isn't an attempt to throw blame on people or anything of that sort, I don't want you to feel guilty for not donating, I'm not trying to make a last snatch of cash off this thing. It's just what happened. Sometimes the economic truths change.* Along with that, Quest. Helper doesn't have as many users as it used to. QH was partially useful as a vehicle for learning how to deal with large userbases (done, mostly) and, I'll admit, for advertising my other projects. Both of those, obviously, aren't as useful anymore.* Along with *that*, I had a bunch of neat ideas on how to turn Quest. Helper into something truly huge and spectacular. Unfortunately, Blizzard's addon development rules, coupled with the 3. If I were to do that - and I'd still like to do that - I'd need a level of funding that I simply don't have potentially available anymore. If you're sitting out there with a few million bucks burning a hole in your pocket, lemme know - I might have a good way to spend it - but without that person showing up, my ultra- long- term plans are pretty infeasible, and I already burned a month trying to come up with alternatives. Turns out not all business plans work out : )* Most importantly, though: Quest. Helper is done. It's got a few glitches, it's got a few missing features. Fundamentally, it accomplishes what I wanted it to accomplish. I'm proud of what I've built, but I don't see anything to add that seems worth the time. I don't yet know what the future of Quest. Helper brings. Obviously, there's some question about whether it will continue working in Cataclysm. I really couldn't say - the Cataclysm conversion might be simple, it might be a major redesign of Quest. Helper's interface. I'll let you know when I find out. This will happen once I get my hands on a Cataclysm beta code. I don't *really* expect this to happen - Quest. Helper is a beast of a UI mod, and I firmly believe it is the most complex UI mod in Wo. W. But if someone would like to try, take a look at the sourcecode and go add something moderately major. But beyond that: it's been a good ride, thanks for coming along. I've had a lot of fun working on this thing, and that's largely thanks to the people who donated, the people who encouraged me, and the people who helped out with tech support. You're all awesome. Go kill Arthas for me.== Version 1. More instrumentation, more DB update. I'm hoping to get some of these bugs squashed but I still need more debug reports, so keep 'em coming. Let's have it for another game! Mc. Dougal's Marvelous Upside- Down Electrotree. Keep reporting 'em, I'm not quite sure what's going on yet* Standard DB update* Been slacking off waaaay too long on updating translations, so I updated 'em. Sorry 'bout that.== Version 1. Fixed a bug caused by slightly odd out- of- order loading* Add some debug instrumentation for a consistency failure in data collection* Trying to track down the missing- tooltip glitch* DB update, I'm just doin' one of these every week now clearly== Version 1. Just a database update today, but with luck this'll include a good chunk of the 3. Version 1. 3. 6 1. Well that was a bit longer of a delay than I'd intended* Fix a bug involving ignoring quests through the arrow* Somewhat improve the smoothness of the loading system* Add some instrumentation so I can, in the future, strip out race- specific and class- specific quests from /qh incomplete. Made another monthly game! Achievement support out of beta! There may be bugs, please report. You know the drill by now.* Disable radar if target is dead* Database update== Version 1. Sorry for the slow bugfixes, life has been incredibly busy. Another pile of bugfixes in this version - once again, please report anything that's problematical.* Database update, also.== Version 1. Many many small fixes and tweaks. If you had an error in 1. Every error report I received had been handled one way or another, but some of them may still be live, as I was unable to reproduce some of them. Also, if you can give solid reliable instructions on how to reproduce any error, it's much appreciated!* Made the objective menu a little smarter - it will no longer prompt for . It may be buggy and/or have performance problems - at the moment it's largely a proof- of- concept, and it's already proven invaluable at helping me track down a few rare monsters. I may improve it in the future.* If you want a one- line description of my life, just go up one bullet point from here and read until you hit a period.== Version 1. Hey hey time for a major version. Major feature the first: Achievements. APA Center for Organizational Excellence: Health & Safety. Health & Safety. Health and safety initiatives maximize the physical and mental health of employees through the prevention, assessment, and treatment of potential health risks and problems and by encouraging and supporting healthy lifestyle and behavior choices. Health and safety efforts include a wide variety of workplace practices that can help employees improve their physical and mental health, reduce health risks, and manage stress effectively. By investing in the health and safety of their employees, organizations may benefit from greater productivity and reductions in healthcare costs, absenteeism and accident/injury rates. Efforts to address health and safety issues in the workplace include: Training and safeguards that address workplace safety and security issues. Efforts to help employees develop a healthy lifestyle, such as stress management, weight loss and smoking cessation programs. Adequate health insurance, including mental health coverage. Health screenings. Access to health/fitness/recreation facilities. Resources to help employees address life problems, for example, grief counseling, alcohol abuse programs, Employee Assistance Programs (EAPs) and referrals for mental health services. Example: Organization: ARUP Laboratories. Program: Free On- Site Health Clinic. Results: Employee well- being. Organizational performance. Health. Employee retention. Morale. Hiring selectivity. Satisfaction. Lower healthcare costs. Click here to read more about ARUP Laboratories, a 2. Utah and one of APA’s 2. Best Practices Honorees.« Creating a Psychologically Healthy Workplace. Organizational Culture and Safety Performanceby Zack Mansdorf, Ph. D., CIH, CSP, QEPAn organizational culture that supports safety is essential for the prevention of injuries and illness. Management systems and programs can provide an effective safety framework; however, it ultimately is the worker's perception of the value of safety to himself and the importance of safety to the organization that governs safety performance. OSHA Organizational Chart Author: izielinska Subject: OSHA Organizational Chart Keywords: OSHA Organizational Chart Created Date: 9/12/2016 12:19:20 PM. Simply put, for true performance, you need both the underlying systems and an organizational culture that supports them. This is often called ? The British Health and Safety Executive has one of the better definitions, which was derived from its work in the safety of nuclear installations. Paraphrasing, it defines safety culture as the product of the individual and group values, attitudes, competencies and patterns of behavior that determine the commitment to, and the style and proficiency of, an organization. It is learned by observing the successes and failures of their peers and others in the work environment, from written and unwritten organizational rules and through their own job experiences. Once established, it can be difficult to change corporate culture, since one aspect of essentially all cultures is that they resist change. This has been dramatically demonstrated by the failure of recent large merger attempts in which the two partnering companies had vastly different organizational cultures. Vista Fire District # 1 Firefighter Health and Safety Program----- February 1998 Revised 9/15/00 Revised 04/05. Health and safety initiatives maximize the physical and mental health of employees through the prevention, assessment, and treatment of potential health risks and problems and by encouraging and supporting. What are the key success factors in developing a hospital safety program? Quality and Safety in Women's Health Care. Health & Safety Management Online Certificate Program. Health & Safety Management Online Certificate Program. Safety in Canadian Health Organizations. Required Organizational Practices in the Qmentum program. The best examples of how safety culture can affect work are the ones that we have all experienced at some time in our careers. As we all know, safe work rules can be destined to failure if management and the workers do not equally support them. For example, a rule requiring the use of safety glasses can be quickly diminished if a senior manager walks around the plant without them. In this case, the organizational or safety culture promotes a sense that the rules do not really matter. A situation in which the supervisor and fellow workers look the other way . I recall a serious chemical accident that resulted from the use of an air- powered wrench to unbolt a large pipe flange. The supervisors and workers knew that the work rules required use of a hand wrench in case the pipe was under pressure. Nevertheless, the supervisor looked the other way at the common practice of using prohibited air wrenches, since they were much faster and easier to use. The organizational culture supported this practice by promoting the unwritten message that the faster turnaround was more important than safety. Just where does safety culture fit in? New safety concepts, while not quite as quite as prolific as the flavor- of- the- month business management concept guaranteeing fabulous success to any business who uses it, have included a number of novel approaches designed to create incredibly safe workers and workplaces. These have included systems safety (e. MORT) approaches, the advent of widespread compliance auditing, loss control and integrated risk management approaches, behavior- based safety approaches and ISO- like management systems approaches. The motive driving the search for new approaches is the fact that we have reached a plateau in the downward trend in occupational accidents and illnesses. Safety managers and others, under the pressure of continuous improvement expectations, have become increasingly desperate to find ways to show improvement in company safety performance, compared with last year's performance. While many of the new or rejuvenated (some would argue that none of this is new) approaches have great merit, none has delivered breakthrough performance improvement. What is different about the renewed interest and refinement of approaches based on changing the safety culture? It is that a safety- supportive culture alone is not enough. It must be paired with, and supported by, other approaches. Technically driven safety programs and a management system are necessary for an effective safety culture. The safety culture fits within the context of organizational values, behaviors and practices and the recognition that programmatic approaches need organizational and individual alignment. Simply put, it is the recognition that, without management and worker buy- in, no safety program can be truly effective. The Unwritten Rules. How many of us recognize the catchy phrase ? It's a common banner found in myriad businesses. Although this message appears on the bulletin board at many organizations, it is my hunch and observation that only a few practice what they preach. What happens when safety is not first, yet the organization says it is? It sends the message that some rules can be broken or stretched. What happens when an organization prohibits any printed matter except that of the company or information related to the company (a real ? The point is that what is said and what is practiced can be quite different, and that stupid rules encourage unwanted behaviors. Peter Scott- Morgan, in his book The Unwritten Rules of the Game: Master Them, Shatter Them, and Break Through the Barriers to Organizational Change (Mc. Graw- Hill, 1. 99. He further characterizes the unwritten rules through an analysis of motivators, triggers and enablers. In his characterization, motivators are the goals that individuals strive for. Triggers are the conditions that need to be satisfied. Enablers are people who can make achieving the goal possible. Once the analysis is done, the ultimate solution is relatively simple, but sometimes difficult to implement. Scott- Morgan urges changing the unwritten rules to follow what you or your organization really want. Assessing Safety Culture. How does one assess the safety culture in an organization? There are a number of methods available; however, they generally center on worker and management perceptions and opinions as they relate to safety. In this case, it is perceptions and opinions that count, not reality or facts. The interview technique, while more labor- intensive and generally requiring a third party, is probably the best method to explore employee perceptions and opinions about the organization and safety. A combination of focused interviews and general questionnaires can also be used. Whatever method is used, the survey must be done in a way that protects the anonymity of the respondents. It is also very important to make sure that the sponsor is prepared for potentially bad news. It usually involves a serious gap in the safety message and philosophy between the most senior management and the supervisor and workers. My experience is that the message typically gets lost within middle management. Usually, this is a consequence of what we described previously as the unwritten rules of the game: saying that safety is most important; but rewarding those whose behaviors and actions provide short- term gains, while placing others at risk (e. Based on this experience, I would identify key stakeholder groups as: Senior management. Middle management. Supervisors. Workers. Safety, health, and environmental personnel, and. Contractors (supervisors and workers). Information collected can be used to compare and contrast the perceptions among each of these groups. Contractor information is quite useful, since it will have a substantially different perspective that is based on comparing your company with others for whom it has worked. Typical questions that might be used in a worker interview include: What are the company policy and goals for safety? What do you feel is your role in the safety program? How does your immediate supervisor support safety? Do you feel that senior management actively supports safety? Do you feel adequately trained to do your job safely? Do you feel that the work rules and regulations for safety are necessary? What pressures are put on you that may affect safety? How would you compare safety at your company, compared with others of a similar business? Do you and other workers have a say in identifying and fixing hazards? What do you feel should be done to improve safety? While these examples are typical, they will vary, depending on the audience and the means of collecting the information. Whatever the means of data collection, the ultimate goal is to evaluate the existing organizational culture and identify gaps and unwritten rules of the game that discourage safe behaviors and practices. These leverage points then can be used to help gradually change the organizational culture and the perceptions of the employees about the importance and value of safety. Improving Safety Culture. How do you improve the safety culture of an organization? First, it is important to recognize that organizational culture develops over the life of an organization. As many CEOs have found, culture is difficult to change quickly - if at all. Steve Simon, an organizational psychologist who has published in the health and safety literature on safety culture, has said, . Employee involvement may include such measures as visioning to establish the safety goals and philosophy, establishing clear employee responsibilities and accountability in safety, sharing performance data with all employees, and instituting programs that encourage active employee involvement in safety. It is not enough to simply state a new policy or rule. Effective, two- way communication that emphasizes shared values and goals, rather than the traditional top- down, hierarchical policies, is necessary. Training that is keyed to the role and responsibility of each participant in the safety program is the third key element. Training should be used to make sure that we equip each person with the knowledge and tools necessary to carry out his function and make sound decisions. For example, how can we expect a worker to report hazards if he does not know what they are? How can we expect a supervisor to do a great accident investigation if the supervisor has never been adequately trained in root cause analysis? |
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